public static class Path2D.Float extends Path2D implements Serializable
Float
class defines a geometric path with
coordinates stored in single precision floating point.Path2D.Double, Path2D.Float
WIND_EVEN_ODD, WIND_NON_ZERO
Constructor and Description |
---|
Float()
Constructs a new empty single precision
Path2D object
with a default winding rule of Path2D.WIND_NON_ZERO . |
Float(int rule)
Constructs a new empty single precision
Path2D object
with the specified winding rule to control operations that
require the interior of the path to be defined. |
Float(int rule,
int initialCapacity)
Constructs a new empty single precision
Path2D object
with the specified winding rule and the specified initial
capacity to store path segments. |
Float(Shape s)
Constructs a new single precision
Path2D object
from an arbitrary Shape object. |
Float(Shape s,
AffineTransform at)
Constructs a new single precision
Path2D object
from an arbitrary Shape object, transformed by an
AffineTransform object. |
Modifier and Type | Method and Description |
---|---|
void |
append(PathIterator pi,
boolean connect)
Appends the geometry of the specified
PathIterator object
to the path, possibly connecting the new geometry to the existing
path segments with a line segment. |
Object |
clone()
Creates a new object of the same class as this object.
|
void |
curveTo(double x1,
double y1,
double x2,
double y2,
double x3,
double y3)
Adds a curved segment, defined by three new points, to the path by
drawing a Bézier curve that intersects both the current
coordinates and the specified coordinates
(x3,y3) ,
using the specified points (x1,y1) and (x2,y2) as
Bézier control points. |
void |
curveTo(float x1,
float y1,
float x2,
float y2,
float x3,
float y3)
Adds a curved segment, defined by three new points, to the path by
drawing a Bézier curve that intersects both the current
coordinates and the specified coordinates
(x3,y3) ,
using the specified points (x1,y1) and (x2,y2) as
Bézier control points. |
Rectangle2D |
getBounds2D()
Returns a high precision and more accurate bounding box of
the
Shape than the getBounds method. |
PathIterator |
getPathIterator(AffineTransform at)
Returns an iterator object that iterates along the
Shape boundary and provides access to the geometry of the
Shape outline. |
void |
lineTo(double x,
double y)
Adds a point to the path by drawing a straight line from the
current coordinates to the new specified coordinates
specified in double precision.
|
void |
lineTo(float x,
float y)
Adds a point to the path by drawing a straight line from the
current coordinates to the new specified coordinates
specified in float precision.
|
void |
moveTo(double x,
double y)
Adds a point to the path by moving to the specified
coordinates specified in double precision.
|
void |
moveTo(float x,
float y)
Adds a point to the path by moving to the specified
coordinates specified in float precision.
|
void |
quadTo(double x1,
double y1,
double x2,
double y2)
Adds a curved segment, defined by two new points, to the path by
drawing a Quadratic curve that intersects both the current
coordinates and the specified coordinates
(x2,y2) ,
using the specified point (x1,y1) as a quadratic
parametric control point. |
void |
quadTo(float x1,
float y1,
float x2,
float y2)
Adds a curved segment, defined by two new points, to the path by
drawing a Quadratic curve that intersects both the current
coordinates and the specified coordinates
(x2,y2) ,
using the specified point (x1,y1) as a quadratic
parametric control point. |
void |
transform(AffineTransform at)
Transforms the geometry of this path using the specified
AffineTransform . |
append, closePath, contains, contains, contains, contains, contains, contains, contains, contains, createTransformedShape, getBounds, getCurrentPoint, getPathIterator, getWindingRule, intersects, intersects, intersects, intersects, reset, setWindingRule
public Float()
Path2D
object
with a default winding rule of Path2D.WIND_NON_ZERO
.public Float(int rule)
Path2D
object
with the specified winding rule to control operations that
require the interior of the path to be defined.rule
- the winding rulePath2D.WIND_EVEN_ODD
,
Path2D.WIND_NON_ZERO
public Float(int rule, int initialCapacity)
Path2D
object
with the specified winding rule and the specified initial
capacity to store path segments.
This number is an initial guess as to how many path segments
will be added to the path, but the storage is expanded as
needed to store whatever path segments are added.rule
- the winding ruleinitialCapacity
- the estimate for the number of path segments
in the pathPath2D.WIND_EVEN_ODD
,
Path2D.WIND_NON_ZERO
public Float(Shape s)
Path2D
object
from an arbitrary Shape
object.
All of the initial geometry and the winding rule for this path are
taken from the specified Shape
object.s
- the specified Shape
objectpublic Float(Shape s, AffineTransform at)
Path2D
object
from an arbitrary Shape
object, transformed by an
AffineTransform
object.
All of the initial geometry and the winding rule for this path are
taken from the specified Shape
object and transformed
by the specified AffineTransform
object.s
- the specified Shape
objectat
- the specified AffineTransform
objectpublic final void moveTo(double x, double y)
public final void moveTo(float x, float y)
This method provides a single precision variant of
the double precision moveTo()
method on the
base Path2D
class.
x
- the specified X coordinatey
- the specified Y coordinatePath2D.moveTo(double, double)
public final void lineTo(double x, double y)
public final void lineTo(float x, float y)
This method provides a single precision variant of
the double precision lineTo()
method on the
base Path2D
class.
x
- the specified X coordinatey
- the specified Y coordinatePath2D.lineTo(double, double)
public final void quadTo(double x1, double y1, double x2, double y2)
(x2,y2)
,
using the specified point (x1,y1)
as a quadratic
parametric control point.
All coordinates are specified in double precision.public final void quadTo(float x1, float y1, float x2, float y2)
(x2,y2)
,
using the specified point (x1,y1)
as a quadratic
parametric control point.
All coordinates are specified in float precision.
This method provides a single precision variant of
the double precision quadTo()
method on the
base Path2D
class.
x1
- the X coordinate of the quadratic control pointy1
- the Y coordinate of the quadratic control pointx2
- the X coordinate of the final end pointy2
- the Y coordinate of the final end pointPath2D.quadTo(double, double, double, double)
public final void curveTo(double x1, double y1, double x2, double y2, double x3, double y3)
(x3,y3)
,
using the specified points (x1,y1)
and (x2,y2)
as
Bézier control points.
All coordinates are specified in double precision.curveTo
in class Path2D
x1
- the X coordinate of the first Bézier control pointy1
- the Y coordinate of the first Bézier control pointx2
- the X coordinate of the second Bézier control pointy2
- the Y coordinate of the second Bézier control pointx3
- the X coordinate of the final end pointy3
- the Y coordinate of the final end pointpublic final void curveTo(float x1, float y1, float x2, float y2, float x3, float y3)
(x3,y3)
,
using the specified points (x1,y1)
and (x2,y2)
as
Bézier control points.
All coordinates are specified in float precision.
This method provides a single precision variant of
the double precision curveTo()
method on the
base Path2D
class.
x1
- the X coordinate of the first Bézier control pointy1
- the Y coordinate of the first Bézier control pointx2
- the X coordinate of the second Bézier control pointy2
- the Y coordinate of the second Bézier control pointx3
- the X coordinate of the final end pointy3
- the Y coordinate of the final end pointPath2D.curveTo(double, double, double, double, double, double)
public final void append(PathIterator pi, boolean connect)
PathIterator
object
to the path, possibly connecting the new geometry to the existing
path segments with a line segment.
If the connect
parameter is true
and the
path is not empty then any initial moveTo
in the
geometry of the appended Shape
is turned into a
lineTo
segment.
If the destination coordinates of such a connecting lineTo
segment match the ending coordinates of a currently open
subpath then the segment is omitted as superfluous.
The winding rule of the specified Shape
is ignored
and the appended geometry is governed by the winding
rule specified for this path.public final void transform(AffineTransform at)
AffineTransform
.
The geometry is transformed in place, which permanently changes the
boundary defined by this object.public final Rectangle2D getBounds2D()
Shape
than the getBounds
method.
Note that there is no guarantee that the returned
Rectangle2D
is the smallest bounding box that encloses
the Shape
, only that the Shape
lies
entirely within the indicated Rectangle2D
. The
bounding box returned by this method is usually tighter than that
returned by the getBounds
method and never fails due
to overflow problems since the return value can be an instance of
the Rectangle2D
that uses double precision values to
store the dimensions.
Note that the
definition of insideness can lead to situations where points
on the defining outline of the shape
may not be considered
contained in the returned bounds
object, but only in cases
where those points are also not considered contained in the original
shape
.
If a point
is inside the shape
according to the
contains(point)
method, then it must
be inside the returned Rectangle2D
bounds object according
to the contains(point)
method of the
bounds
. Specifically:
shape.contains(p)
requires bounds.contains(p)
If a point
is not inside the shape
, then it might
still be contained in the bounds
object:
bounds.contains(p)
does not imply shape.contains(p)
getBounds2D
in interface Shape
Rectangle2D
that is a
high-precision bounding box of the Shape
.Shape.getBounds()
public final PathIterator getPathIterator(AffineTransform at)
Shape
boundary and provides access to the geometry of the
Shape
outline. If an optional AffineTransform
is specified, the coordinates returned in the iteration are
transformed accordingly.
Each call to this method returns a fresh PathIterator
object that traverses the geometry of the Shape
object
independently from any other PathIterator
objects in use
at the same time.
It is recommended, but not guaranteed, that objects
implementing the Shape
interface isolate iterations
that are in process from any changes that might occur to the original
object's geometry during such iterations.
The iterator for this class is not multi-threaded safe,
which means that the Path2D
class does not
guarantee that modifications to the geometry of this
Path2D
object do not affect any iterations of
that geometry that are already in process.
getPathIterator
in interface Shape
at
- an optional AffineTransform
to be applied to the
coordinates as they are returned in the iteration, or
null
if untransformed coordinates are desiredPathIterator
object, which independently
traverses the geometry of the Shape
.public final Object clone()
clone
in class Path2D
OutOfMemoryError
- if there is not enough memory.Cloneable
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