public abstract class EnumControl extends Control
EnumControl
provides control over a set of
discrete possible values, each represented by an object. In a
graphical user interface, such a control might be represented
by a set of buttons, each of which chooses one value or setting. For
example, a reverb control might provide several preset reverberation
settings, instead of providing continuously adjustable parameters
of the sort that would be represented by FloatControl
objects.
Controls that provide a choice between only two settings can often be implemented
instead as a
, and controls that provide
a set of values along some quantifiable dimension might be implemented
instead as a BooleanControl
FloatControl
with a coarse resolution.
However, a key feature of EnumControl
is that the returned values
are arbitrary objects, rather than numerical or boolean values. This means that each
returned object can provide further information. As an example, the settings
of a
control are instances of
REVERB
that can be queried for the parameter values
used for each setting.ReverbType
Modifier and Type | Class and Description |
---|---|
static class |
EnumControl.Type
An instance of the
EnumControl.Type inner class identifies one kind of
enumerated control. |
Modifier | Constructor and Description |
---|---|
protected |
EnumControl(EnumControl.Type type,
Object[] values,
Object value)
Constructs a new enumerated control object with the given parameters.
|
Modifier and Type | Method and Description |
---|---|
Object |
getValue()
Obtains this control's current value.
|
Object[] |
getValues()
Returns the set of possible values for this control.
|
void |
setValue(Object value)
Sets the current value for the control.
|
String |
toString()
Provides a string representation of the control.
|
protected EnumControl(EnumControl.Type type, Object[] values, Object value)
type
- the type of control represented this enumerated control objectvalues
- the set of possible values for the controlvalue
- the initial control valuepublic void setValue(Object value)
value
- the desired new valueIllegalArgumentException
- if the value indicated does not fall
within the allowable rangepublic Object getValue()
public Object[] getValues()
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